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Pixel City

In Video by Jef Nickerson2 Comments

This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my website.

  • The program was built on vanilla OpenGL, Windows, using MS DevStudio 6.0
  • Building the city takes about 5 seconds.
  • Took about 50 hours of coding time.
  • Runs on older hardware. The goal was to have the program work on Windows machines less than 5 years old.
  • To be released as a Windows screensaver.

The music is “Around” by Oursvince, used under the Creative Commons

Via Society for Environmental Graphic Design

About the Author

Jef Nickerson

Twitter

Jef is Greater City Providence's co-founder, editor, and publisher. He grew up on Cape Cod and lived in Boston; Portland, Maine; and New York before settling in Providence. In addition to urbanism, Jef is interested in art, design, and ice cream. Please feel free to contact Jef if you have any question or comments about Greater City Providence.

Comments

  1. This is one of the coolest things I’ve seen in a long time. Very nice work!

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