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What Cheer / What Jeer 2012

It is that time of year for us to take a look back and What Cheer the good and What Jeer the bad.

whatcheer

Work commences on the Washington Bridge Linear Park

It has been in the works for years, but finally RIDOT has started work on the Washington Bridge Linear Park.

Through a $22 million contract, RIDOT will rebuild the remaining section of the original Washington Bridge that carries the existing bikeway and a section of the original highway bridge. In the same footprint will be a much wider bikeway and linear park. It will feature a separate bikeway and walking path, scenic overlooks, park benches, flag poles, decorative lighting and landscaped planters. The project also calls for restoration of the historic, multi-arch granite façade of the Washington Bridge and two operator’s houses from which an original drawbridge was controlled.

When opened, the new linear park will be named the George Redman Linear Park, after the East Providence resident who was instrumental in making the East Bay Bike Path a reality 25 years ago. Redman continues to advocate for bike path development across the state.


whatcheer

Wind Turbines at Fields Point

While they were installed in January, the whole City was speculating when the would finally start spinning. Turns out they wouldn’t start up until October. But now they are finally spinning and adding some environmental goodness to the Providence skyline. Hope we’ll some more.


whatcheer

Overnight parking expansion

While it has been studied endlessly for years (even as the rest of the world seemed to be able to embrace it and not devolve into chaos), in April, overnight parking has finally started spreading throughout the City.


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I spent all night playing “Fart Cat!”

News arrived yesterday of the release of Fart Cat!; a new iPhone game by Summer Camp Studios, a group of programmers that formed out of the ashes of the 38 Studios debacle. So, I’m not into cats, and I’m not into games, and I guess I’m not really into farting either, but I decided to drop 99¢ in the App Store to see what it was all about.

Then I played it all night, stopping only long enough to update my bewildered iPhone friends on my progress (I’ve made it to level 15 in case you were wondering).

The game is amazingly simple and stupidly fun, you feed the cat what it wants to eat and try to make it full before its annoying owner pets it. You then tap the cat’s belly and it farts. What is not to love? The devlopers describe it:

Our debut title, Fart Cat!, began as a thought exercise and quickly evolved into a fun game through our newly adopted iterative development process. In order to transition out of the mindset of massive, 200 person projects to the (comparatively) light and fluffy land of iOS development, we needed a simple game concept that would not only teach us how to deliver on a completely new platform, but also show us how we wanted to work as a team! Fart Cat! fit the bill beautifully. It’s a fun, simple arcade game that game be enjoyed by all ages, and has plenty of room for expansion if the crowd demands it.

Seriously, download this thing!

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